Three ways to bring Finland to the forefront of the digital shift

During Autumn 2018, Neogames summarised, for a second time, a comprehensive overview of the political objectives of the entire ecosystem of the Finnish game industry. The full policy paper can be downloaded from: http://www.neogames.fi/wp-content/uploads/2019/01/Finnish-Game-industry-policy-recommendations-for-2019–2024.pdf

The policy paper is available in Finnish here

1. ATTRACTING THE WORLD’S TOP TALENT TO FINLAND

Attracting the world’s top talent to Finland: Moving to Finland must not take more than seven days. A hundred million euros must be invested in both attracting top talent to Finland and streamlining the immigration process during the next parliamentary term .[Read more]

The best game education: Young people must be presented with a well-resourced and effective path from game development clubs to educational institutions and further, to the top of the industry. [Read more]

2. WORLD’S BEST AID INSTRUMENTS ELEVATE FINLAND TO THE TOP OF THE WORLD

Trade missions: Finland’s presence at key game industry events must reflect the fact that Finland is one of the leading game development countries in the world. Sufficient funding must be secured for trade missions and seminar trips for amateur game developers. [Read more]

Seed funds: Regional seed funds must be set up to support the establishment of first-round start-ups. [Read more]

Production aid: To complement the EU’s Creative Europe funding, The Finnish Ministry of Education and Culture must create a separate national production aid instrument dedicated to games. [Read more]

3. MAKING FINLAND THE BEST STEPPING STONE TO THE WORLD

The best public services: The Finnish tax authorities, data protection authorities and consumer protection authorities must provide the world’s best and most comprehensive support services for operating on the global digital market.  [Read more]

Predictable regulation: The European Union must become a unified Single Market based on uniform, innovation-friendly and technology-, content- and business-model-neutral regulation. [Read more]