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Finnish Game Companies 06, official release
8. June 2006.

More information:
KooPee Hiltunen
Producer
Neogames
+358405324176

 

 

GAME INDUSTRY IN FINLAND - THE FASTEST GROWING SECTOR OF THE CREATIVE ECONOMY

The Finnish game industry is on a strong path of growth. Over the coming years, the business volume of the industry will increase as much as 50 percent each year. The support given by the public sector for the game industry at the start of the 2000s and the R&D activities carried out in companies are starting to pay off.

The strong development of the Finnish game industry can be attributed to three factors: the technical and content-related competence of companies as well as the excellent price/quality
ratio and delivery performance in game production, added to the international rise of the mobile entertainment sector.

FINNISH GAMES, MORE THAN MOBILE

The Finnish game industry is often considered to be too dependent on mobility, but this is not the case. Success stories such as Max Payne, FlatOut and Habbo Hotel prove that there is an ample number of alternatives in PC and console games as well. Success in the traditional game market combined with mobile know-how guarantees that the Finnish game industry is also well-positioned to answer the challenge posed by multiplatform games in the future.

International research shows that the creative economy is going to challenge the traditional industrial economy in the Western world, and the game industry is the most rapidly growing sector of the creative economy. In the case of Finland, this structural change has clearly been recognised, and measures have been launched to adapt to the new situation. The rise of the game industry in Finland is not a coincidence – it is the result of continuous investment in the sector.

THE FUTURE

The future seems bright. Nevertheless, investments are still important, considering the future of the game industry. Both the industry and the public sector have the will, know-how and resources to implement these investments.

Finnish Game Companies 06.pdf (2,07 Mb)